Project Overview
This project was done for the last class in my associates degree. The goal of the project was to get into a group of 3-5 game designers, create at least one level mechanic, create a LDD, and then blockout the level with a focus on IPM for the chosen level mechanics. The level needed to be anywhere from four to eight minutes in length using the critical path. The project was completed in two and a half weeks.
My Contributions
For this project I was essentially the project coordinator. Starting off the project, I put together a team I felt would be the most passionate about putting in the work necessary to make something both fun to play and beautiful to look at. From there, my contributions mostly consisted of: level blockouts (lobby, basement, ski rentals/security room), creating blueprints centered around the chosen level mechanics (fireplace, security cams, falling floor, all doors), and gameplay refinement (adjusting the placement, location, balance, and quantity of different level mechanics).